I'm a sound designer and musician specialising in immersive and interactive projects: XR experiences (AR and VR), games, installations, and live performances where audience shares the feeling of presence and becomes a part of the illusion − or reality if that's the aim.
I have a background in music playing cello, trumpet, keyboards and other instruments somewhat purposefully for the most part of my life in a number of ensembles. On the side, I've done quite a lot of sound engineering stuff over the years.
Previously, I used to work as music teacher and teacher in sound engineering for about 10 years. During that time, I got to work with awesome and inspirational students, got exposed to more musical genres than I knew that exist, spent countless nights writing arrangements for the most unconventional ensembles, and got to live through dozens of spectacular productions.
Since around 2019, I've been working full-time as a sound designer and composer mainly in immersive and interactive projects. Currently, my main venture is 'Full-AAR' at WHS in Helsinki where we test artistic and technical approaches to the narrative use of audio augmented reality (AAR) with six-degrees-of-freedom (6DoF). I'm also putting in time on my own game company Mindhaven Games, working with our own video game title 'Sky Beneath' as well as subcontracting on other projects.
Sound in New Media, Aalto University, Espoo, Finland
Music Education, Sibelius Academy, Helsinki, Finland
Mindhaven Games, Helsinki, Finland
Freelancing mainly in AR, VR, live performances and installations
Freelancing in several ensembles and countless projects
Kallion lukio (Kallio Upper Secondary School), Helsinki, Finland
Helsingin kuvataidelukio (Visual Arts School of Helsinki), Helsinki, Finland
Westbury Youth Centre, Johannesburg, South Africa
Töölön musiikkiopisto (Töölö Music School), Helsinki, Finland
University of Helsinki, Helsinki, Finland
Southampton Institute (Solent University), Southampton, UK
Cycling, Amateur radio (OH3SD) and radio orienteering